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What just happened? Tetris just got beaten. For nearly 40 years, people assumed the game was designed to be played indefinitely until the player lost. However, recently pro player Willis “Blue Scuti” Gibson made history by “beating” Tetris by pushing the game’s code to its limits. Yet, this is just the beginning of how far humans can go with Tetris.
Tetris doesn’t have a traditional ending, and for years, players thought they had reached the theoretical end of the game. But recent breakthroughs revolutionized high-level play and revealed new possibilities with the game’s code.
In 2011, Thor Ackerland became the first person to reach level 30, proving that the game had more to offer. Then, in 2020, Christopher “CheeZ” Martinez invented the “rolling” play style, allowing players to reach levels well beyond 100. However, the game soon began to show its true limits.
As players reached level 138 and beyond, the game’s color scheme began to deteriorate, posing new challenges for professional players.


These discoveries led to the possibility of crashing the game, which was confirmed by programmer Greg Cannon in 2021 using Tetris-playing AI. Recently, 13-year-old Willis Gibson became the first human player to trigger the “True Killscreen” by scoring a single line on level 157, with other unachieved records and goals still out there.
For example, pros could aim to crash Tetris at the earliest opportunity by scoring a single upon transitioning to level 155, speedrun the crash, or try to reach the highest possible score before it. Ultimately, the goal in Tetris may be avoiding a crash until reaching level 255.

