TechExploring the Potential of Roblox through the Eyes of a Leading Fortnite...

Exploring the Potential of Roblox through the Eyes of a Leading Fortnite Creative Studio

By Alexander Lee  •  December 8, 2023  •  3 min read  •

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For the moment, Roblox is still brands’ most effective entry point to the metaverse — and the leading Fortnite studio Atlas Creative has taken note, today announcing a strategic expansion into Roblox.

To lead its foray into Roblox, Atlas Creative has hired Alex Graham-Watson as its director of Roblox strategy. The move highlights the central role of Roblox in the metaversal brand ecosystem — and shows how brands are increasingly looking to activate across multiple platforms to reach consumers inside virtual space.

“We have had plenty of our partners ask about Roblox, we’ve had people ask about Minecraft. Even Zepeto is a big conversation starter at this point,” said Atlas Creative CEO Michael Herriger. “We just figured Roblox is one of the best spots for brands to go at this point.”

Herriger said that he anticipates more Fortnite studios to jump into Roblox in 2024, and it’s pretty clear why they would be interested. They’re simply following the money. Despite Epic Games’ efforts to make Fortnite and Unreal Engine more accessible to brands, Roblox still has a far more developed brand ecosystem than competing platforms in the metaverse space. Roblox users are more accustomed to spending time inside branded worlds, and the company has formed initiatives such as the Partner Program to welcome brands and marketers in.

Atlas Creative’s new Roblox division will be led by Graham-Watson, who previously served as a partnerships lead for the Roblox studio Supersocial. Much like Atlas Creative already does with brands such as iHeartRadio, Axe Body Spray and the NBA inside Fortnite, it will start pitching brands to help build their immersive worlds and one-off activations inside Roblox, widening the company’s potential client pool.

There are typically between five and about twenty brand integrations inside “Fortnite” over the course of each season of the game. So far, there have been over 240 brand activations on Roblox.

“I don’t think Fortnite is designed right now to be able to create successful brand activations in the same way as you can do in Roblox. The way discovery works right now, and the audience that is on Fortnite right now — it’s just not set up to be able to create successful activations,” said Margot Rodde, founder of the Fortnite Creative studio Creators Corp. “So I’m not surprised that a group like Atlas is trying to expand in Roblox, because I think that’s the only way for them to scale their business.”

For Atlas Creative, expanding into Roblox is not solely a play to scale up. The company believes there are concrete benefits that will come with having a hand in multiple metaverse platforms, including the ability to help brands simultaneously activate across multiple virtual worlds in a cohesive way. 

“As Fortnite thinks about aging down and Roblox thinks about aging up,

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